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Pets & factions

All 10 pets at a glance: rarity, type and hatching time

Rarity, type, opening week and hatching time for all ten pets, plus levels, training stages, Marks and the stage where each skill unlocks.

For battles with front and back hero rows. Do not apply the same figures directly to march combat.

Which pets are there, and when do they open?

There are three Rare, three Epic and four Legendary pets. Eight are there from the first server week, Hopper opens in week 17 and Chompy in week 19. Hatching takes 4 hours for Rare, 12 for Epic and 23 for Legendary. Each row also gives the Korean and Russian names, which helps when your alliance chat mixes languages.

All ten pets
PetRarityTypeOpensHatching
Snowball스노우볼, БелекRareAttackerWeek 14 h
Dodo도도, ДодоRareSupportWeek 14 h
Buckler버클러, ТорпедаRareDefenderWeek 14 h
Fluffy솜솜, ПушокEpicSupportWeek 112 h
Ironhead철두, КрепышEpicAttackerWeek 112 h
Shadow쉐도우, ДымокEpicAttackerWeek 112 h
Snowy백설, СнежокLegendaryAttackerWeek 123 h
Starhorn별뿔이, АстраLegendaryDefenderWeek 123 h
Chompy촘피, Кусь-кусьLegendaryAttackerWeek 1923 h
Hopper호퍼, Прыг-прыгLegendarySupportWeek 1723 h

How do pets grow?

Pet Food gives EXP, which raises a pet's level and stats. The cap is level 100. A duplicate pet turns into that pet's own Marks, and Marks are what you train with.

Training has five stages. Each use of Marks adds 5% progress, so a stage takes 20 steps, and stages 1 to 5 need 100, 200, 400, 600 and 700 Marks, 2,000 in all. Higher stages raise the share of its stats that a pet passes to every hero, and that bonus applies even when the pet isn't deployed.

Each pet has four skills. Skill 1 is open from the start, and its level cap goes up by one with every stage until it reaches level 6. Skill 2 unlocks at stage 2, Skill 3 at stage 4 and Skill 4 at stage 5, and those three stay at level 1.

Some pets can unlock a Radiant Form with their own Radiant Stones. Once unlocked, the pet can't go back to its previous form.

Skill unlocks by training stage
StageMarksUnlocksSkill 1 cap
0—Skill 1Lv 1
1100—Lv 2
2200Skill 2Lv 3
3400—Lv 4
4600Skill 3Lv 5
5700Skill 4Lv 6

What does each pet do?

The biggest difference is who the first skill lands on. Some pets pick at random, some go for the nearest target and some cover the whole lineup, so look for the target in each line below.

  • Snowball

    Early attack support, with more attack against enemies below 25% HP.

  • Dodo

    The opening attack buff affects two random heroes. Also has feeding and hatching effects.

  • Buckler

    Protects the one nearest ally. Check the distance to the hero you want to protect.

  • Fluffy

    Adds sustained front-row healing, lineup HP and healing effectiveness.

  • Ironhead

    Boosts front-row attack and reduces the nearest enemy’s defense.

  • Shadow

    Adds attack against enemies below 35% HP. The opening mark targets a random enemy.

  • Snowy

    Reduces enemy front-row attack and attack speed; adds attack and defense after a kill.

  • Starhorn

    Adds front-row defense and back-row attack for the first 10 seconds.

  • Chompy

    Targets the lowest-HP enemy and adds critical stat to the lineup.

  • Hopper

    Reduces normal-attack damage below 50% HP. The opening buff affects two random allies.

What are Hopper and Chompy good for?

Both new pets are Legendary. Hopper's first skill raises Attack and Dodge Rate for 2 random allies, and from training stage 4 it also cuts the normal attack damage taken by heroes below 50% HP. Chompy pounces on the enemy with the lowest HP, and from stage 4 it adds Crit Rate to your deployed heroes. The Hopper and Chompy guide covers which heroes they suit.